This is intended for last week… Sorry for posting late- I’ll explain why later in the post….

So this is our first free blog post, right?

Well, I just finished up with a game development competition at SCAD: Atlanta known as Global Game Jam! I was the lead programmer on a team of only freshmen! We’ve been hard at work preparing for this event for the past week, which is why I’m late with this post and all of my assignments…

We built our game from the ground-up in C# and XNA. Compared to a bunch of the other teams, that’s a fair accomplishment. I think we were also the only all-freshman team.

So yeah, about our game: It surrounds ancient Greek mythology. You progress through levels by killing the enemies then reaching the bottom of the map. Yes, you must kill them all. Then, after you’ve reached the boss (level 3) you have to kill him. Only problem? He’s immortal. How do you kill an immortal? Destroy his source of immortality! Ancient stone pillars curse him to be immortal, to suffer alone forever. Who is he exactly? CERBERUS! MWAHAHAHAHAHA! Good luck…

We didn’t get around to making the final boss, or even implement killing. but we got a nice chunk done for what we were doing!

Game Types and Preferences

January 23, 2012

Games are amazingly varied, and everyone has their preferences, which is why I hate “Game of the Year” awards and game ranking systems.

Personally, I prefer RPGs, shooters, and puzzles. Honestly, first-person puzzles are my number one favorite of any genres. Portal better be the first thing that comes to your mind. =.=

First-person puzzles interest me because I like mental challenges, and being in the first-person makes your perspective of a situation more limited and often more difficult to figure out. I also feel as if the first-person perspective is more involving – as if I’m actually the person in the game solving the puzzles and achieving the near-impossible.

For me, the most important aspect of any game is involvement. As previously stated, I enjoy feeling like I am part of the game, and really, what else makes a game a game aside from involvement? Otherwise it’s a movie. That should state my idea of the most important quality in a game – Gameplay. My priorities are, in order: Gameplay, Story, and then lastly Graphics. I don’t care about how amazing the graphics are if the gameplay sucks. I could be looking at a game that is the most realistic representation of someone taking a crap, but I really wouldn’t think anything of it unless it’s amazingly fun.

 

Until next time,

~Air

My Console Timeline

January 16, 2012

Gaming has given us quite a few home-consoles through the years; however, I have only had the privilege of owning 7 of them in total.
I remember every single one perfectly. I have owned a Super Nintendo Entertainment System (SNES), GameBoy Advanced, Gamecube, Nintendo DS, Xbox, Xbox360, and a Wii.

Notice how something is missing: my family has never owned a single Sony game system. I have no idea why, but my parents have some harsh feelings against Sony. I don’t share this spite, but I also lack knowledge of Sony, so sorry Playstation fan boys, I can’t argue too well for you when console wars start, but at least I won’t argue against you. ^^’ I’m personally a Nintendo fanboy. That said, I’ll admit to their faults, but that’s another topic.
Yes, an HTML box. I know HTML! And CSS! MWAHAHAHA

My earliest memory of gaming is probably playing Super Mario Bros on the SNES when I was maybe 2, 3, or 4 years old. The games we had at the time were: Super Mario Bros, Donkey Kong Country, Alien, and some shoot-em-up I can’t remember the name of.

Even though I started playing when I was so young, my parents were strict. I could only play when my room was clean, after we had dinner and I had eaten my veggies, and for only 1 hour every day. They’ve since relaxed their rules considerably for my younger brother, and now he NEVER gets off of the computer. *shrug* Aww well.

Yeah, so now, despite having owned the consoles, I’m more of a PC gamer, simply for the portability, variety, and such. And programming stuff, you can’t forget that!
Well, Until Monday, Adios.